E-sports not affected by revised GST

E-sports experts say the burgeoning sector will not be affected by the Goods and Services Tax (GST) Council’s recent decision to levy a blanket 28 per cent tax on online gaming, which is being viewed by the industry as a death blow to gaming companies.

Since e-sports have now been officially recognised by the government and do not involve wagering or betting of any kind, the new GST would not be applicable to the industry, they say.

Indian e-sports firms told Business Standard that the GST Council’s decision had not disrupted their business, and they do not expect any long-term implications either.

In contrast, soon after the new tax was announced, the shares of listed companies like soonicorn (soon-to-be-unicorn) Nazara Technologies and Delta Corp, a gaming and hospitality firm that owns and operates casinos, took a tumble on the BSE, while smaller entities are expected to be the worst-hit, Business Standard had reported earlier.

“It is imperative to first un­d­erstand that the 28 per cent GST is going to be applicable to the iGaming sector, including real money gaming, fantasy sports, teen patti, rummy and poker, which are categorised under gambling or betting in the rest of the world,” said Vinod Tiwari, president of Esports Feder­ation of India and acting director general of Olympic Council of Asia.

The GST, he added, was nei­­­ther applicable nor would it have any impact on “video ga­m­es” or the e-sports industry.

E-sports, or electronic sports, refer to competitive video gaming between professional players.

The number of e-sports players across all competitive games in India increased from 600,000 in 2021 to 1 million in 2022, and is expected to reach 2.5 million in 2023, according to a recent report by FICCI-EY.

“Participation in e-sports does not necessitate an entry fee from players.

“The prize pools in e-sports tournaments are usually sponsored by brands.

“Thus, GST is not applicable as there is no wagering involved,” explained Rajan Navani, founder and CEO of gaming intermediary JetSynthesys.

JetSynthesys has a 90 per cent market share in the Indian e-sports sector through investments in companies like Nodwin Gaming and via subsidiaries like Skyesports.

Navani stressed that the video gaming and e-sports in­d­­­ustry was more geared tow­ards entertainment and not financial gains, which further separated it from iGaming.

In line with this, compa­nies operating in the sector have not witnessed any afters­hocks of the announcement.

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